![]() Seeds for 1.0 please feel free to post them still. So please if you know of any hotter or colder And I will be playing 1.0 for several months. Note:I'm still going to be taking updates for this forum. Previous Hottest and Coldest Seeds from B18 do not work in B19 or 1.0. Please share your finds with us and I will update forum. So you have come to find the Hottest or Coldest seeds to test your skills or to have fun with. Icy survival is already doable for a while imo, had a colony a few ago where i lived on literally what meals could be crafted in a single day for the next, i know i could have made it livable with a concerted effort and a few more tries but i think with the one i picked it had no trees as well naturally.If your reading this your either curious of what this thread is about? Or your just like me and want to experience true hell in the Rimworlds. My advice if you can't get even one room heated decently is to first work on a community sleeping area or at the least mine out a spot to place an outdoor heater (i forget if it's worthwhile, i want to say yes, but test for yourself) and some sleeping spots under the cover of the rock ceiling left behind. What's wrong with sleeping spaces? i mean, you want an integrated heater/life support basically right? If they could somehow remain as a type of "bed" for the colonists to sleep in, warm and safe, for a few days, then I think icy survival would be possible! The power would fail in the pods after a day or two, giving the player just enough time to make a start in such a harsh landscape. I'd like to see a small change to the drop pods at the start of the game. Quote from: MajorFordson on September 11, 2015, 12:05:06 AM Lastly i found out that solor generators can work with sun hitting only on 1 square, max efficiency with a single spot that has sun, depending on the rotation of the solar panel just 1 sunny spot is enough, the corners make no difference at all, the 4 block square inside the solar panel is the only requirement, find the right spot and you can just have 1 no roof zone on the solar panels and you can place them in dark corners of mountains without fear. Also it would be nice to have a biome that has hostile plants, meteorites or a volcano but i think those might not fit in the world or world generation so i'll just pretend unexplored mountains have them concealed somewhere about survival, you can just disallow your starting survival meal and let your colonists starve for a few days and make them eat together when they have around %17-%21 malnutrition, packaged survival meal has %89 nutrition so some of it is wasted when your colonists eat it when they're only hungry. ![]() I would love to try out even colder worlds on my randy random extreme. Those are averages in winter so it'll easily go over -100C in one cold night. Seed:juqq Size:400 x 300 - top left corner has 2 tiles with -95.9C and a LOT of other tiles around -95C. First of all i would love to know the limit for cold and elevation, in one map there was a cluster of 7600 elevation ice sheet that wasn't even close to north so it was pretty warm but if i got that on the topmost part of the world it could've been the coldest map that i've ever created, but instead i found another great cold world so i'm still pretty happy but i really wonder what the coldest seed ever created is so i can "challange accepted" to myself.
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